Highlander Wave: Nintendo’s new Wii U


Nintendo, a really big gaming company, is in the process of making a new better way to play games. Not to play just any kind of game though. It’s a new way to play Wii games. The new system to play games on is called…. Wii U!

The Wii U is going to be a fun and exciting way to play. You have never experienced anything like this. There are going to be so many new features to the Wii U. Like USB hookups, a new screen that’s also a controller, and so much more. If you’re a person who likes trying new gaming systems, you’ll have to try this.

Some of the new features are amazing. One thing that makes the Wii U so unique is, it’s like a controller yet it has a 6.2 inch screen. You will be able to use the touch screen to move your characters or just to watch something. The Wii U will have four 2.0 USB connections on it. These will help many people who like to charge things while they play games or watch movies. Another good thing is, you can play the Wii U while it’s connected to your TV.

You’ll be able to do so much more with the Wii U. You can have so much more fun now. The Wii U will be more exciting than ever. You’ll be able to play the Wii U on your TV or on the controller.

The controllers screen is like a touch screen which makes things better for people who like hand held games. You can have the best time of your life!

There will be many ways to experience the games you love. The new Wii U is slated to make its debut sometime this year but may be as late as the 2012 holiday shopping season.

 


Article source: http://my.hsj.org/Schools/Newspaper/tabid/100/view/frontpage/articleid/502455/newspaperid/334/Nintendos_new_Wii_U.aspx

February 23rd, 2012 by admin in Uncategorized | No Comments

The Last Story review – new legend

It seems oddly fitting that a dying format such as the Wii should have become the venue of choice for a genre that also seems to be on its last legs. But while the Wii U console is waiting in the wings the future of Japanese style role-playing games doesn’t have so obvious a saviour. Or perhaps it does. After this game, the excellent Xenoblade Chronicles, and the forthcoming Pandora’s Tower the far eastern approach to role-playing has never seemed so boldly experimental.

Although its genre roots will be obvious to long term fans The Last Story defies comparison and categorisation. There’s a strong action focus and yet using the default control system you merely need to run towards an enemy for your mercenary character to attack them automatically.

You can also take cover behind scenery to use ranged weapons and magic, in fact this soon becomes essential in order to attack enemies from behind for extra damage or, ideally, ambush them by surprise. It’s a cover system that even many Western shooters would struggle to match, as you also use take the time to direct your allies, telling magic users to destroy bridges or archers to attack specific enemies.

The game goes further still with its tactical element, by offering you an overhead view of the battlefield. This pauses the action and, eventually, allows you to issue commands almost like a real-time strategy. The clear intent is to provide plenty of action but ensure none of it is mindless.

One of the more abstract abilities is lead character Zael’s Gathering power. This attracts enemies towards him, allowing weaker allies to get their shots in. But it also gives him the ability to revive anyone that has already fallen. It’s an interesting risk vs. reward element that can either save a losing battle or snatch defeat from the jaws of victory.

This being a thoroughly modern Japanese role-player there are of course no random battles, and the game’s even good enough to autosave your progress every few minutes. But it goes further and tries to ensure that every major encounter is a properly planned out set piece. Not in the Call Of Duty sense it’s true, but there’s a surprising variety here, from one-on-one encounters, to massed battles, and mounted combat.

It’s not all good news though and we were disappointed that, quite unlike the combat, the plot is composed of everyday cliché that could’ve come from any Japanese role-player from the last couple of decades. The bad guy’s a cackling world conqueror, the hero’s an orphan with a mysterious past, and the wimpy heroine has secret powers.

The secondary characters are generally more interesting though, particularly spunky ladette Syrenne. We still can’t exactly place her accent, but it’s definitely somewhere between London and Manchester… In other words the game has similar amateur hour voiceovers as Xenoblade Chronicles, but what the actors lack in technical skill they make up for in enthusiasm.

And that’s not to mention the novelty that everyone talks in some kind of British regional accent – which even extends into the repeated use of very British colloquialisms. Or at least we’ve never heard anyone in Japan referring to each other as ‘mate’ or accusing each other of being a ‘perv’. It certainly makes a difference from every other Japanese made game being voiced by the same small group of American actors, even if the visuals often don’t seem to match the voices.

In the details of the storytelling then the game falters, but the pacing is excellent: building up from an exciting opening, before slowing down for a series of relatively trivial quests and then gradually ratcheting up the stakes for the finale. The game lasts around 20 hours, which is short for a role-player but we’d much have 20 well constructed hours than 80 slothful ones mindlessly level-grinding.

As you might now be imagining the game isn’t as obsessed with stats and level progression as many role-players, but there’s still plenty of depth and complexity with the inventory screens if you want it – or a very handy auto-equip if you don’t. The customisation options for characters’ clothing is particularly involved and your choices are reflected in cut scenes, something like Dragon Quest IX.

Visually the game pushes the Wii fairly hard, but the colour palette is so subdued it almost feels like a first person shooter with all the bloom lighting and no colours but brown and grey. Together with quite a bit of slowdown in more intricately detailed areas (principally the city hub and sequences with a lot of enemies) this never comes close to looking as good as Xenoblade Chronicles. Although the soundtrack by Nobuo Uematsu is superior.

On top of the main story campaign there’s a final surprise in the form of a number of competitive and co-operative online modes. They’re really only sideshows, but being able to rerun boss battles with friends or take part in a deathmatch battle is very welcome. The game adds a bunch of power-ups to the competitive fights, to avoid too much skulking around under cover, and the results are very much worthwhile.

But most important of all is the game’s ability to appeal to ordinary games fans, and to ensure that it’s not just Western developers that are helping to make role-playing games relevant again.

In Short: Easily Mistwalker’s best game so far and another sure sign that, with a bold enough creator, Japanese role-players can be just as exciting and innovative as their Western counterparts.

Pros: An excellent, and completely unique, combat system, with highly varied set pieces. Fun voiceovers and Syrene is great. Surprisingly good online modes.

Cons: Plot and some of the main characters rely too much on predictable cliché. Some fairly serious problems with slowdown at times. Visuals lack colour.

Score: 8/10

Formats: Wii

Price: £39.99

Publisher: Nintendo

Developer: Mistwalker/AQ Interactive

Release Date: 24th February 2012

Age Rating: 16

Video: Check out
The Last Story trailer

Thoughts? Email
gamecentral@ukmetro.co.uk
or leave a comment below

  • Photo of Ben45

    My copy arrived Wednesday, and I’m really looking forward to playing it. Not yet, though. I’ve still got to finish Catherine first; I reckon I’ve got at least another week of that.

Article source: http://www.metro.co.uk/tech/games/891131-the-last-story-review-new-legend

February 23rd, 2012 by admin in Uncategorized | No Comments

Nintendo reveals new titles for Wii, 3DS

Whether you’re a fan of RPGs, sports games, strategy titles, or just the good old Nintendo classics, the lineup of first-party Wii and 3DS games is looking pretty packed over the next few months. In the land of things that are totally not coincidences, Nintendo made a big wave about what to expect on its systems in the near future, on the same day that Sony launched the PlayStation Vita handheld in the US.

So in Nintendo’s words of telling consumers why they should not spend their money and instead focus on their 3DS and Wii platforms, here’s what you can expect. First of all, there’s a new version of the ceberal-busting game series we have all come to love since the launch of Brain Age. Nintendo is back at work with Dr. Kawashima on the latest installment. In addition, Nintendo president Satoru Iwata confirmed that Mario Tennis Open will be launching on the 3DS on May 20 in the US.

Also on 3DS will be Fire Emblem Awakening, which is confirmed to have downloadable content support. Also, a truly unique entry in the Pokemon franchise, Pokemon + Nobunaga’s Ambition, is in the works. Nobunaga’s Ambition is a popular strategy game franchise with roots that go back to the original NES. It’s a curious mashup of franchises, for sure. And on the Wii, Fatal Frame II: Crimson Butterly, a remake of the classic title of the same name, is making its way down the pipeline. Of course, when it comes to impending Nintendo announcements, we’re more excited about the Wii U, but when it comes to making a timely counter to the PlayStation Vita excitement, it’s not bad.

[via Gamasutra]

Article source: http://www.slashgear.com/nintendo-reveals-new-titles-for-wii-3ds-22214863/

February 23rd, 2012 by admin in Uncategorized | No Comments

Report: Nintendo negotiating Wii U video content streaming

It makes sense. More individuals are streaming Netflix on their consoles and, as of last summer, the Wii was used to stream Netflix most often. According to a report on AdWeek, Nintendo is working out deals with major content providers right now for the Wii’s successor, the Wii U.

AdWeek‘s sources say that Nintendo is aiming for parity between video streaming and gaming, much like what Microsoft did with the latest version of the Xbox 360 Dashboard. Sources say Nintendo held meetings back at CES in Las Vegas focusing on sports and music — one source in particular says that Nintendo is working with Comcast right now for cable distribution rights.

It’s all pretty forward-thinking stuff for Nintendo, if true. Nintendo president Satoru Iwata recently spoke about NFC payments and microtransactions on Wii U, showing an interest in broadening the system’s financial model. The Wii U will launch by “the year-end season.”

Article source: http://www.joystiq.com/2012/02/22/report-nintendo-negotiating-wii-u-video-content-streaming/

February 23rd, 2012 by admin in Uncategorized | No Comments

Borderlands 2 release date and trailer revealed

Borderlands 2 is promising not only to be ‘bigger, better and more badass’, but according to the trailer below will cause you to ‘joy puke your face off’.

The implication seems to be that this is a good thing and certainly talk of ’870 gajillion more guns’ and ’96.5% more wub wub’ sounds intriguing – although we’re not sure how scientifically those figures have been arrived at.

The game will retain its four-player co-operative online mode, and as you can see from the trailer still has a two-player split screen mode as well.

Borderlands 2 will be released on September 21 in the UK on Xbox 360, PlayStation 3 and PC (it’s interesting to note that none of these winter releases so far mention the Wii U).

Anyone who pre-orders the game will receive access to the ‘Borderlands 2 Premier Club’, which will give you access to ‘rewarding in-game item and bonuses’. This will include the Gearbox Gun Pack (a set of exclusive guns), a Golden Key (to unlock a rare item in the Golden Sanctuary Loot Chest in-game) and the Vault Hunter’s Relic (an item that boosts your luck when searching for items).

‘The addictive gameplay and shooting and looting mayhem of the first Borderlands is back and better than ever in Borderlands 2, taking the franchise to an entirely new level,’ claims Christoph Hartmann, president of publisher 2K Games.

‘With more guns, more enemies, more missions, an engaging story and all-new characters, Borderlands 2 promises to bring a new era to gaming this autumn.’

Video: Checkout the
Borderlands 2 trailer

Thoughts? Email
gamecentral@ukmetro.co.uk
or leave a comment below

  • Photo of BANGER1987

    Best trailer of 2012! I’m a bit gutted there’s only 4 pre set characters again though was kind of hoping you could make your own character.

  • Photo of dARKFLAME

    YEAH BABY YEAH!

  • Photo of kev

    I really enjoyed borderlands aswell, played the whole campaign in online co-op it was wonderful. Hope this sequel has more vehicles though as highlighted in the video as that was one of my main complaints of the first borderlands.

  • Photo of Spartas Edge

    I for one could never have too much wub wub

  • Photo of badstrateg

    Check me out. Im dancin

  • Photo of zombiekicker

    21st of september, more late nights

  • Photo of jo7n

    wooooooooooooooooooooooooooooooooooooo!

  • Photo of Paul Devlin212

    I cannot wait for this. Really. I’m going to enter cryogenic stasis till September.

Article source: http://www.metro.co.uk/tech/games/891065-borderlands-2-release-date-and-trailer-revealed

February 23rd, 2012 by admin in Uncategorized | No Comments

Potential Wii U Features Outed by Nintendo Patent Filings

Nintendo Wii U Patents Revealed

Voice control, 3D-HD displays, facial recognition, and more – these are just a few of the possibilities Nintendo had been working on while developing the Wii U. New patent filings from September of 2011 showcase a plethora of ideas tossed around – ideas that might be implemented into the final design of the Wii U.

With less then a year to go before the holiday 2012 release of the Wii U, rumors have been circling the next-generation Nintendo console. One of the bigger pieces of speculation is that the Wii U will be twice as powerful as the Xbox 360. All of these are just based on hearsay, but more recently patent filings from late last year have appeared on the Internet and reveal some pretty fascinating patents for the Wii U.

The biggest draw to these patent filings are for the Wii U controllers. Specifications for the Wii U controller were never released during E3′s presentation of the Wii U last summer, but the patent filings talk about the use of 3D and HD integration. None of these patents may even see the light of day, since Nintendo might just be covering bases, to save their butts from another patent lawsuit.

Aside from the big touch screen in the middle of the controller, the Nintendo patent would utilize the mic built in to the Wii U controller and let gamers command their games by voice - much like the Kinect.  These patent filings also state the possibility of facial recognition, which would enable the Wii U controller to capture images of gamers and recognize parts of their face.

It has also been noted that within the patent findings the Wii U can communicate with external devices, via the network, as well as be used as a videophone that can exchange images and sound. There is no mention of a particular application like Skype - but similar integration is certainly possible. The documents also show a good amount of accessories for the controller – for instance a gun-shaped holster or a keyboard.

Ranters what do you think of these new patents? Would you like to see any of them come to fruition when Nintendo makes a full announcement about the Wii U and its capabilities?

-

Follow me on Twitter @TyRawrrnosaurus

Source: US Patent and Trade Mark Office (Link 1 Link 2) [via Kotaku]

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Article source: http://gamerant.com/wii-u-features-nintendo-patent-filings-ts-134693/

February 23rd, 2012 by admin in Uncategorized | No Comments

Wii RPG The Last Story Heads Stateside This Summer

The Last Story, the Wii role-playing game by Final Fantasy creator Hironobu Sakaguchi, will finally be released in the United States this summer, Nintendo said on Wednesday.

Although Nintendo originally produced the game, which went on sale in Japan in January 2011, in collaboration with Sakaguchi’s studio Mistwalker, it has decided to let the third-party publisher Xseed release it in the U.S. Nintendo’s European division will publish Last Story in February.

The Last Story, along with Xenoblade Chronicles and Pandora’s Tower, has been the focus of a fan-driven effort to get these games released in the U.S. Nintendo of America will publish Xenoblade itself this April.

As I said during that campaign:

Nintendo, like every other publisher on the planet, has every right and duty to decline to release certain games. What makes Nintendo unique is that it refuses to let other publishers release the games, either. What good does it do anyone to sit on content — especially when there’s barely anything else on your platform?

It’s a win-win-win. Nintendo makes its money in license fees, Xseed gets to release what has the potential to be its biggest game ever and fans get to play the content they want.

In contrast to Nintendo, rival Sony regularly hands its unwanted Japanese games over to outside publishers. The results can be surprising, as Sony worldwide game development chief Shuhei Yoshida recently said to Game Informer about the sleeper hit PlayStation 3 RPG Demon’s Souls:

I said, “This is crap. This is an unbelievably bad game.” … Luckily, third party publishers, Atlus in North America and Namco in Europe [stepped in], and it really became a great hit outside of Japan.

With any luck, The Last Story will be enough of a hit (by the standards for hard-core Wii games, which admittedly must be pretty low by now) to illustrate why this works.

Article source: http://www.wired.com/gamelife/2012/02/the-last-story-us-release-date/

February 23rd, 2012 by admin in Uncategorized | No Comments

Nintendo’s Wii U a total entertainment machine?

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Article source: http://www.news10.net/video/default.aspx?bctid=1460436700001&odyssey=mod%7Cnewswell%7Ctext%7CFRONTPAGE%7Cfeatured

February 22nd, 2012 by admin in Uncategorized | No Comments

Report – Nintendo looking at media partners for Wii U

VG247

Nintendo is aiming to bring new media partners onboard for Wii U, according to an AdWeekreport.

The piece (via MyNintendoNews) reports Nintendo met with a “a select number of top content companies,” including multiple cable providers and “web video producers” during CES last month.

US cable provider Comcast is mentioned in the story as one potential partner as a potential cable TV distributor.

One source added to the story on the talks: “This is very preliminary. It could go nowhere.”

Nintendo’s confirmed it’s to launch Wii U by this coming Christmas in all major markets.

http://www.vg247.com/2012/02/22/report-nintendo-looking-at-media-partners-for-wii-u/

Article source: http://gamrconnect.vgchartz.com/thread.php?id=140340

February 22nd, 2012 by admin in Uncategorized | No Comments

Xseed bringing Final Fantasy creator’s Wii RPG to US

 

Xseed bringing Final Fantasy creator’s Wii RPG to U.S.


by Eric Caoili [Console/PC, Business]

1 comments

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February 22, 2012

 

Xseed bringing  Final Fantasy  creator's Wii RPG to U.S.

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The Last Story, the latest RPG from Final Fantasy creator Hironobu Sakaguchi and his studio Mistwalker, will release in North America this year thanks to niche publisher Xseed Games.

It’s uncharacteristic for Nintendo, which co-developed and published the Wii game last year in Japan (it’s also shipping the game in Europe this week), to allow another company to localize and sell one of its titles. Sega publishing Mario Sonic at the London 2012 Olympic Games in the West is another rare exception.

But Nintendo has experimented with its Japanese RPG releases for Wii recently, such as choosing to sell Xenoblade Chronicles in the U.S. with a limited release through GameStop and its own website, following a fan campaign to bring the title Stateside.

Mistwalker’s The Last Story was also a part of that campaign, as gamers noticed the RPG received rave reviews and even a system bundle in Japan. Many were also attracted by the involvement of Final Fantasy veterans like director Hironobu Sakaguchi and composer Nobuo Uematsu.

The Last Story will likely be one of the few major titles for the aging Wii console this year, as Nintendo focuses on putting out its Wii U successor this holiday season. Xseed hasn’t set a specific date for the game’s release yet, though it intends to put it out this summer.

Xseed specializes in releasing Japanese games that tend to have limited appeal but devoted audiences, such as Nihon Falcom’s Ys series, CyberConnect 2′s Solatorobo: Red the Hunter, and Acquire’s Wizardry: Labyrinth of Lost Souls.

  • Related news:
  • XSeed, Nihon Falcom Partner To Bring Ys, Legend Of Heroes To North America
  • XSeed Announces Wizard Of Oz-Based DS Import
  • XSeed Loses U.S. Distro For Vanillaware’s Muramasa

  

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Article source: http://www.gamasutra.com/view/news/40439/Xseed_bringing_Final_Fantasy_creators_Wii_RPG_to_US.php

February 22nd, 2012 by admin in Uncategorized | No Comments

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